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Hitchhikers Guide to Design
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The Testing Twilight Zone

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Read more about the article 20 • A/B Cemetery
A/B Cemetery

20 • A/B Cemetery

  • Post author:hitchhiker
  • Post category:The Testing Twilight Zone

The A/B Cemetery is where all those countless tests go to die, forgotten, undocumented, and often unreconciled with product strategy. It’s what happens when teams run experiments but fail to learn from them, act on them, or even remember they happened.

Continue Reading20 • A/B Cemetery
Read more about the article 19 • Wizard of Oz Testing
Wizard of Oz Testing

19 • Wizard of Oz Testing

  • Post author:hitchhiker
  • Post category:The Testing Twilight Zone

Wizard of Oz testing is a research method where users interact with what they believe is a fully functioning product or system, but behind the scenes, a human is performing some or all the work. It’s a clever way to test ideas quickly without having to build full functionality yet.

Continue Reading19 • Wizard of Oz Testing
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About the Author

Michael Gaigg is a UX designer, design educator, and creative technologist known for transforming complex design principles into clear, approachable, and often humorous stories.

He leads a multi-disciplinary design team (UX, UI, cartography, engineering) and teaches UX/UI principles across digital platforms—including spatial mapping tools, dashboards, and custom app experiences.

His work blends creativity, clarity, and delight, pushing design education beyond formalism and into the realm of relatable metaphors.

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More Patterns:

  • 42 • Murphy’s Law
  • 41 • Kitchen Sink
  • 40 • Iceberg Model
  • 39 • Swiss Cheese Model
  • 38 • AI Oracle Effect
  • 37 • Cobra Effect
  • The Executive Seagull Effect in action
  • 36 • Hick’s Law
  • 35 • Recency Bias
  • 34 • Primacy Bias
  • 33 • Anchoring Bias
  • 32 • Confirmation Bias
  • 31 • Sunk Cost Fallacy
  • 30 • Broken Windows UX
  • 29 • HiPPO
  • 28 • Canary Release
  • 27 • UX Theater
  • 26 • Design by Committee
  • 25 • False Consensus Effect
  • 24 • Sad Path
  • 23 • Happy Path
  • 22 • Dogfooding
  • 21 • Executive Seagull Effect
  • 20 • A/B Cemetery
  • 19 • Wizard of Oz Testing
  • 18 • Pogo Sticking
  • 17 • Whack-a-Mole
  • 16 • Design Debt
  • 15 • Paving the Cow Path
  • 14 • Sandbagging
  • 13 • Rubber Ducking
  • 12 • Bike Shedding
  • 11 • Yak Shaving
  • 10 • Uncanny Valley
  • 09 • Dark Forest UX
  • 08 • Empty Fridge Syndrome
  • 07 • Lorem Ipsum Trap
  • 06 • Frankenstein Design
  • 05 • Pixel Peeping
  • 04 • Cargo Cult UX
  • 03 • Dribbblization
  • 02 • Mullet UI
  • 01 • Lipstick on a Pig
"The Hitchhiker's Guide to Design" eBook (164 pages, instant download)

"The Hitchhiker's Guide to Design" eBook (164 pages, instant download)

Instant download of the eBook, 164 pages including all 36 design idioms describing their origins, pitfalls, and possible solutions

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