Read more about the article 31 • Sunk Cost Fallacy
Sunk Cost Fallacy

31 • Sunk Cost Fallacy

Sunk cost fallacy is the tendency to keep investing time, effort, or money into something, just because you’ve already invested so much, even when it’s clear it’s not working. In UX, this shows up when teams cling to flawed designs, failed features, or outdated systems simply because they don’t want to “waste” what’s already been spent.

Continue Reading31 • Sunk Cost Fallacy
Read more about the article 29 • HiPPO
HiPPO

29 • HiPPO

HiPPO stands for Highest Paid Person’s Opinion. It describes the all-too-common situation where decisions about design, product, or strategy are driven not by evidence or user needs, but by the gut feelings of the most senior (and often least informed) person in the room.

Continue Reading29 • HiPPO
Read more about the article 27 • UX Theater
UX Theater

27 • UX Theater

UX Theater is when a team goes through the motions of doing user experience work, but without improving the experience. It’s the performance of design thinking: sticky notes, empathy maps, and user personas that look great in a presentation, but have little to no impact on the final product. It’s like hosting a cooking show and never actually serving a meal.

Continue Reading27 • UX Theater