Read more about the article 37 • Cobra Effect
Cobra Effect

37 • Cobra Effect

The Cobra Effect describes situations where the metric improves but the experience does not. Nascent product teams often craft incentives with the noblest of intentions: faster growth, happier users, quarterly bonuses; yet sometimes the universe responds not with improvement but with a sharp increase in the very problem they hoped to solve.

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Read more about the article 31 • Sunk Cost Fallacy
Sunk Cost Fallacy

31 • Sunk Cost Fallacy

Sunk cost fallacy is the tendency to keep investing time, effort, or money into something, just because you’ve already invested so much, even when it’s clear it’s not working. In UX, this shows up when teams cling to flawed designs, failed features, or outdated systems simply because they don’t want to “waste” what’s already been spent.

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Read more about the article 29 • HiPPO
HiPPO

29 • HiPPO

HiPPO stands for Highest Paid Person’s Opinion. It describes the all-too-common situation where decisions about design, product, or strategy are driven not by evidence or user needs, but by the gut feelings of the most senior (and often least informed) person in the room.

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