
Lipstick on a Pig
Making superficial changes to hide underlying problems.
Lipstick on a Pig
Lipstick on a pig describes the act of superficially improving the visual appearance of a product or feature, without address…
Origin
The phrase comes from an old American saying: “You can put lipstick on a pig, but it’s still a pig.” In other words, no…
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Mullet UI
Business in front, chaos in back.
Mullet UI
Mullet UI refers to an interface that’s all “flash and show” up front, but clunky, outdated, or neglected in the back. …
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Dribbblization
Prioritizing aesthetics over functionality in design.
Dribbblization
Dribbblization describes a design trend where interfaces prioritize aesthetic polish and flashy visuals over usability, clari…
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Cargo Cult UX
Imitating design trends without understanding their purpose.
Cargo Cult UX
Cargo cult UX describes the practice of copying design patterns, UI elements, or user flows from other products, often popula…
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Pixel Peeping
Obsessing over tiny visual details while missing bigger UX issues.
Pixel Peeping
Pixel peeping refers to the obsessive examination of a design at an extreme level of detail, scrutinizing every pixel, alignm…
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Frankenstein Design
A patchwork of mismatched elements.
Frankenstein Design
Frankenstein design refers to a user interface or experience that feels stitched together from mismatched parts, often incons…
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Lorem ipsum trap
Placeholder content hiding real content problems.
Lorem ipsum trap
The Lorem Ipsum Trap refers to the mistake of designing and evaluating interfaces with placeholder text, like the classic “…
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Empty Fridge Syndrome
Pages or apps that look full but offer no useful content.
Empty Fridge Syndrome
Empty Fridge Syndrome describes the disappointing experience users have when they first open a newly installed app or sign in…
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Dark Forest UX
Users feel lost in a confusing interface.
Dark Forest UX
Dark Forest UX describes a user experience that feels inscrutable, unpredictable, or even threatening, much like wandering th…
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Uncanny Valley
Close-to-human design feels creepy instead of natural.
Uncanny Valley
The “uncanny valley” is that unsettling gap between almost human and human. In UX and product design, it’s the moment w…
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Yak Shaving
Doing endless small tasks to reach your real goal.
Yak Shaving
Yak shaving describes the endless, sometimes absurd chain of small, unexpected tasks that you end up doing when trying to com…
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Bike Shedding
Debating tiny details while missing the big picture.
Bike Shedding
Bike shedding refers to the tendency of teams to spend disproportionate more time and energy debating trivial or easy-to-unde…
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Rubber Ducking
Talking it out makes the solution obvious.
Rubber Ducking
Rubber ducking is the practice of explaining a problem aloud, often to someone (or something) else, to clarify your own think…
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Sandbagging
Deliberately underperforming to create a more favorable future outcome.
Sandbagging
Sandbagging describes the practice of deliberately lowering expectations or under-promising on what a design, feature, or tea…
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Paving the Cow Path
Align design with actual usage and habits.
Paving the Cow Path
Paving the cow path happens when you formalize and reinforce an existing user behavior or process, rather than designing a co…
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Design Debt
Accumulation of inconsistencies and design issues over time.
Design Debt
Design debt is the accumulation of shortcuts, inconsistencies, and outdated patterns in a product’s user experience over ti…
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Whack-a-mole
Constantly fixing small problems without solving the root cause.
Whack-a-mole
Whack-a-Mole describes a frustrating pattern where fixing one usability problem seems to create another, often in a different…
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Pogo Sticking
Users jumping back and forth because navigation is confusing.
Pogo Sticking
Pogo sticking describes the frustrating user behavior of repeatedly jumping back and forth between a main page and individual…
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Wizard of Oz Testing
Users think the system is automated, but it’s manual behind the scenes.
Wizard of Oz Testing
Wizard of Oz testing is a research method where users interact with what they believe is a fully functioning product or syste…
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A/B Cemetery
A graveyard of failed experiments.
A/B Cemetery
The A/B Cemetery is where all those countless tests go to die, forgotten, undocumented, and often unreconciled with product s…
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Executive Seagull Effect
Executives make sweeping changes without understanding the details.
Executive Seagull Effect
The executive seagull effect describes a situation where a senior leader swoops into a design discussion at the last minute, …
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Dogfooding
Using your own product to find flaws before your users do.
Dogfooding
Dogfooding is the practice of a company using its own product in real-world conditions, just like its customers would. It’s…
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Happy Path
The ideal scenario where everything goes as planned.
Happy Path
The happy path refers to the ideal, friction-free journey a user takes through your product when everything works perfectly, …
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Sad Path
The journey where errors and failures appear.
Sad Path
A sad path is the scenario where something goes wrong in a user’s journey, whether it’s an error, invalid input, unexpect…
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False Consensus Effect
Believing that others share your opinions and behaviors.
False Consensus Effect
The false consensus effect is the tendency to assume that others share your opinions, beliefs, and preferences more than they…
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Design by Committee
Decisions are made by a group, leading to diluted ideas.
Design by Committee
“Design by committee” happens when too many voices get equal weight in the design process, and instead of a clear vision,…
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UX Theater
Creating a false sense of user involvement through staged interactions.
UX Theater
UX Theater is when a team goes through the motions of doing user experience work, but without improving the experience. It’…
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Canary Release
Rolling out features to a small group before everyone else.
Canary Release
A canary release is a deployment strategy where you roll out a new feature or version to a small subset of users first, like …
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HiPPO
“Highest Paid Person’s Opinion” rules the room, not data.
HiPPO
HiPPO stands for Highest Paid Person’s Opinion. It describes the all-too-common situation where decisions about design, pro…
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Broken Windows UX
Small design flaws signal neglect and make the whole product feel untrustworthy.
Broken Windows UX
Broken Windows UX happens when small, visible flaws in an interface, like typos, misaligned elements, or inconsistent colors,…
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Sunk Cost Fallacy
Sticking with something because you’ve already invested in it.
Sunk Cost Fallacy
Sunk cost fallacy is the tendency to keep investing time, effort, or money into something, just because you’ve already inve…
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Confirmation Bias
Only seeing what you already believe.
Confirmation Bias
Confirmation bias is the tendency to favor information that confirms what we already believe, while ignoring or discounting e…
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Anchoring Bias
Letting the first number or idea set the tone for everything else.
Anchoring Bias
Anchoring bias happens when people rely too heavily on the first piece of information they see, the “anchor”, when making…
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Primacy Bias
First impressions stick, sometimes too stubbornly.
Primacy Bias
Primacy bias describes how people tend to remember and be influenced more by the first items in a sequence than by those that…
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Recency Bias
Latest events overshadow all previous evidence.
Recency Bias
Recency bias is the tendency for people to weigh the most recent information or experience more heavily than earlier ones, so…
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Hick’s Law
More choices = slower decisions (and more user stress).
Hick’s Law
Hick’s Law describes how the time it takes a user to decide increases with the number (and complexity) of choices presented…