The Hitchhiker's Guide to Design

The quirky-yet-smart UX handbook you never knew you needed

Lipstick on a Pig

Lipstick on a Pig

Making superficial changes to hide underlying problems.

01
Style over Substance

Lipstick on a Pig

Lipstick on a pig describes the act of superficially improving the visual appearance of a product or feature, without address…

Origin

The phrase comes from an old American saying: “You can put lipstick on a pig, but it’s still a pig.” In other words, no…

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Mullet UI

Mullet UI

Business in front, chaos in back.

02
Style over Substance

Mullet UI

Mullet UI refers to an interface that’s all “flash and show” up front, but clunky, outdated, or neglected in the back. …

Origin

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Dribbblization

Dribbblization

Prioritizing aesthetics over functionality in design.

03
Style over Substance

Dribbblization

Dribbblization describes a design trend where interfaces prioritize aesthetic polish and flashy visuals over usability, clari…

Origin

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Cargo Cult UX

Cargo Cult UX

Imitating design trends without understanding their purpose.

04
Style over Substance

Cargo Cult UX

Cargo cult UX describes the practice of copying design patterns, UI elements, or user flows from other products, often popula…

Origin

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Pixel Peeping

Pixel Peeping

Obsessing over tiny visual details while missing bigger UX issues.

05
Style over Substance

Pixel Peeping

Pixel peeping refers to the obsessive examination of a design at an extreme level of detail, scrutinizing every pixel, alignm…

Origin

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Frankenstein Design

Frankenstein Design

A patchwork of mismatched elements.

06
Style over Substance

Frankenstein Design

Frankenstein design refers to a user interface or experience that feels stitched together from mismatched parts, often incons…

Origin

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Lorem ipsum trap

Lorem ipsum trap

Placeholder content hiding real content problems.

07
Style over Substance

Lorem ipsum trap

The Lorem Ipsum Trap refers to the mistake of designing and evaluating interfaces with placeholder text, like the classic “…

Origin

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Empty Fridge Syndrome

Empty Fridge Syndrome

Pages or apps that look full but offer no useful content.

08
Style over Substance

Empty Fridge Syndrome

Empty Fridge Syndrome describes the disappointing experience users have when they first open a newly installed app or sign in…

Origin

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Dark Forest UX

Dark Forest UX

Users feel lost in a confusing interface.

09
Style over Substance

Dark Forest UX

Dark Forest UX describes a user experience that feels inscrutable, unpredictable, or even threatening, much like wandering th…

Origin

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Uncanny Valley

Uncanny Valley

Close-to-human design feels creepy instead of natural.

10
Style over Substance

Uncanny Valley

The “uncanny valley” is that unsettling gap between almost human and human. In UX and product design, it’s the moment w…

Origin

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Yak Shaving

Yak Shaving

Doing endless small tasks to reach your real goal.

11
The Productivity Mirage

Yak Shaving

Yak shaving describes the endless, sometimes absurd chain of small, unexpected tasks that you end up doing when trying to com…

Origin

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Bike Shedding

Bike Shedding

Debating tiny details while missing the big picture.

12
The Productivity Mirage

Bike Shedding

Bike shedding refers to the tendency of teams to spend disproportionate more time and energy debating trivial or easy-to-unde…

Origin

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Rubber Ducking

Rubber Ducking

Talking it out makes the solution obvious.

13
The Productivity Mirage

Rubber Ducking

Rubber ducking is the practice of explaining a problem aloud, often to someone (or something) else, to clarify your own think…

Origin

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Sandbagging

Sandbagging

Deliberately underperforming to create a more favorable future outcome.

14
The Productivity Mirage

Sandbagging

Sandbagging describes the practice of deliberately lowering expectations or under-promising on what a design, feature, or tea…

Origin

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Paving the Cow Path

Paving the Cow Path

Align design with actual usage and habits.

15
The Productivity Mirage

Paving the Cow Path

Paving the cow path happens when you formalize and reinforce an existing user behavior or process, rather than designing a co…

Origin

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Design Debt

Design Debt

Accumulation of inconsistencies and design issues over time.

16
The Productivity Mirage

Design Debt

Design debt is the accumulation of shortcuts, inconsistencies, and outdated patterns in a product’s user experience over ti…

Origin

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Whack-a-mole

Whack-a-mole

Constantly fixing small problems without solving the root cause.

17
The Productivity Mirage

Whack-a-mole

Whack-a-Mole describes a frustrating pattern where fixing one usability problem seems to create another, often in a different…

Origin

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Pogo Sticking

Pogo Sticking

Users jumping back and forth because navigation is confusing.

18
The Productivity Mirage

Pogo Sticking

Pogo sticking describes the frustrating user behavior of repeatedly jumping back and forth between a main page and individual…

Origin

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Wizard of Oz Testing

Wizard of Oz Testing

Users think the system is automated, but it’s manual behind the scenes.

19
The Testing Twilight Zone

Wizard of Oz Testing

Wizard of Oz testing is a research method where users interact with what they believe is a fully functioning product or syste…

Origin

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A/B Cemetery

A/B Cemetery

A graveyard of failed experiments.

20
The Testing Twilight Zone

A/B Cemetery

The A/B Cemetery is where all those countless tests go to die, forgotten, undocumented, and often unreconciled with product s…

Origin

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Executive Seagull Effect

Executive Seagull Effect

Executives make sweeping changes without understanding the details.

21
The Testing Twilight Zone

Executive Seagull Effect

The executive seagull effect describes a situation where a senior leader swoops into a design discussion at the last minute, …

Origin

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Dogfooding

Dogfooding

Using your own product to find flaws before your users do.

22
The Testing Twilight Zone

Dogfooding

Dogfooding is the practice of a company using its own product in real-world conditions, just like its customers would. It’s…

Origin

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Happy Path

Happy Path

The ideal scenario where everything goes as planned.

23
The Testing Twilight Zone

Happy Path

The happy path refers to the ideal, friction-free journey a user takes through your product when everything works perfectly, …

Origin

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Sad Path

Sad Path

The journey where errors and failures appear.

24
The Testing Twilight Zone

Sad Path

A sad path is the scenario where something goes wrong in a user’s journey, whether it’s an error, invalid input, unexpect…

Origin

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False Consensus Effect

False Consensus Effect

Believing that others share your opinions and behaviors.

25
The Testing Twilight Zone

False Consensus Effect

The false consensus effect is the tendency to assume that others share your opinions, beliefs, and preferences more than they…

Origin

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Design by Committee

Design by Committee

Decisions are made by a group, leading to diluted ideas.

26
The Testing Twilight Zone

Design by Committee

“Design by committee” happens when too many voices get equal weight in the design process, and instead of a clear vision,…

Origin

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UX Theater

UX Theater

Creating a false sense of user involvement through staged interactions.

27
The Testing Twilight Zone

UX Theater

UX Theater is when a team goes through the motions of doing user experience work, but without improving the experience. It’…

Origin

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Canary Release

Canary Release

Rolling out features to a small group before everyone else.

28
The Testing Twilight Zone

Canary Release

A canary release is a deployment strategy where you roll out a new feature or version to a small subset of users first, like …

Origin

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HiPPO

HiPPO

“Highest Paid Person’s Opinion” rules the room, not data.

29
Mind Games & Mental Traps

HiPPO

HiPPO stands for Highest Paid Person’s Opinion. It describes the all-too-common situation where decisions about design, pro…

Origin

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Broken Windows UX

Broken Windows UX

Small design flaws signal neglect and make the whole product feel untrustworthy.

30
Mind Games & Mental Traps

Broken Windows UX

Broken Windows UX happens when small, visible flaws in an interface, like typos, misaligned elements, or inconsistent colors,…

Origin

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Sunk Cost Fallacy

Sunk Cost Fallacy

Sticking with something because you’ve already invested in it.

31
Mind Games & Mental Traps

Sunk Cost Fallacy

Sunk cost fallacy is the tendency to keep investing time, effort, or money into something, just because you’ve already inve…

Origin

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Confirmation Bias

Confirmation Bias

Only seeing what you already believe.

32
Mind Games & Mental Traps

Confirmation Bias

Confirmation bias is the tendency to favor information that confirms what we already believe, while ignoring or discounting e…

Origin

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Anchoring Bias

Anchoring Bias

Letting the first number or idea set the tone for everything else.

33
Mind Games & Mental Traps

Anchoring Bias

Anchoring bias happens when people rely too heavily on the first piece of information they see, the “anchor”, when making…

Origin

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Primacy Bias

Primacy Bias

First impressions stick, sometimes too stubbornly.

34
Mind Games & Mental Traps

Primacy Bias

Primacy bias describes how people tend to remember and be influenced more by the first items in a sequence than by those that…

Origin

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Recency Bias

Recency Bias

Latest events overshadow all previous evidence.

35
Mind Games & Mental Traps

Recency Bias

Recency bias is the tendency for people to weigh the most recent information or experience more heavily than earlier ones, so…

Origin

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Hick’s Law

Hick’s Law

More choices = slower decisions (and more user stress).

36
Mind Games & Mental Traps

Hick’s Law

Hick’s Law describes how the time it takes a user to decide increases with the number (and complexity) of choices presented…

Origin

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