The Hitchhiker's
Guide to Design

Learn what NOT to do in design through
36 witty design metaphors, idioms, and anti-patterns.

★ Educational & Entertaining ★ For Designers, Developers & Product Managers ★

What Readers Are Saying...

★★★★★

"Finally, a design book that made me laugh while learning! The anti-patterns are so relatable - I've seen every single one in the wild."

Sarah Chen
Senior UX Designer

★★★★★

"The 'HiPPO' and 'Executive Seagull Effect' chapters should be required reading for every leadership team. Brilliant insights wrapped in humor."

Marcus Rodriguez
Product Manager

★★★★★

"I keep this book on my desk and reference it constantly. The memorable names make it easy to communicate design problems to the team."

Emily Smith
Frontend Developer

Preview Chapters

Lipstick on a Pig

Lipstick on a Pig

Making superficial changes to hide underlying problems.

01
Style over Substance

Lipstick on a Pig

Lipstick on a pig describes the act of superficially improving the visual appearance of a product or feature, without address…

Origin

The phrase comes from an old American saying: “You can put lipstick on a pig, but it’s still a pig.” In other words, no…

Mullet UI

Mullet UI

Business in front, chaos in back.

02
Style over Substance

Mullet UI

Mullet UI refers to an interface that’s all “flash and show” up front, but clunky, outdated, or neglected in the back. …

Origin

The metaphor comes from the mullet hairstyle popular in the ’80s and ’90s: neat and professional in the front, long and w…

Dribbblization

Dribbblization

Prioritizing aesthetics over functionality in design.

03
Style over Substance

Dribbblization

Dribbblization describes a design trend where interfaces prioritize aesthetic polish and flashy visuals over usability, clari…

Origin

The term comes from Dribbble, the popular online community where designers share beautiful, high-fidelity visuals. While grea…

Cargo Cult UX

Cargo Cult UX

Imitating design trends without understanding their purpose.

04
Style over Substance

Cargo Cult UX

Cargo cult UX describes the practice of copying design patterns, UI elements, or user flows from other products, often popula…

Origin

The term comes from “cargo cults” observed in the South Pacific after World War II. Islanders built wooden replicas of ai…

Pixel Peeping

Pixel Peeping

Obsessing over tiny visual details while missing bigger UX issues.

05
Style over Substance

Pixel Peeping

Pixel peeping refers to the obsessive examination of a design at an extreme level of detail, scrutinizing every pixel, alignm…

Origin

The term comes from photography, where enthusiasts “pixel peep” by zooming all the way in on a high-resolution image to e…

Frankenstein Design

Frankenstein Design

A patchwork of mismatched elements.

06
Style over Substance

Frankenstein Design

Frankenstein design refers to a user interface or experience that feels stitched together from mismatched parts, often incons…

Origin

The term comes from the 1931 Universal film “Frankenstein”, based on Mary Shelley’s novel Frankenstein, where the makeu…

Lorem ipsum trap

Lorem ipsum trap

Placeholder content hiding real content problems.

07
Style over Substance

Lorem ipsum trap

The Lorem Ipsum Trap refers to the mistake of designing and evaluating interfaces with placeholder text, like the classic “…

Origin

Lorem Ipsum originates from a first-century BC Latin text by Marcus Tullius Cicero called “De Finibus Bonorum et Malorum”…

Empty Fridge Syndrome

Empty Fridge Syndrome

Pages or apps that look full but offer no useful content.

08
Style over Substance

Empty Fridge Syndrome

Empty Fridge Syndrome describes the disappointing experience users have when they first open a newly installed app or sign in…

Origin

The metaphor comes from the feeling of opening your fridge expecting to find something delicious, only to see bare shelves an…

Dark Forest UX

Dark Forest UX

Users feel lost in a confusing interface.

09
Style over Substance

Dark Forest UX

Dark Forest UX describes a user experience that feels inscrutable, unpredictable, or even threatening, much like wandering th…

Origin

The phrase comes from Liu Cixin’s sci-fi novel The Dark Forest, where the universe is compared to a dark forest full of hid…

Uncanny Valley

Uncanny Valley

Close-to-human design feels creepy instead of natural.

10
Style over Substance

Uncanny Valley

The “uncanny valley” is that unsettling gap between almost human and human. In UX and product design, it’s the moment w…

Origin

The term was coined in 1970 by Masahiro Mori, a Japanese roboticist. Mori observed that as robots became more human-like, peo…

Yak Shaving

Yak Shaving

Doing endless small tasks to reach your real goal.

11
The Productivity Mirage

Yak Shaving

Yak shaving describes the endless, sometimes absurd chain of small, unexpected tasks that you end up doing when trying to com…

Origin

The term comes from a humorous anecdote about needing to shave a yak before you can finish a completely unrelated task, coine…

Bike Shedding

Bike Shedding

Debating tiny details while missing the big picture.

12
The Productivity Mirage

Bike Shedding

Bike shedding refers to the tendency of teams to spend disproportionate more time and energy debating trivial or easy-to-unde…

Origin

The UX metaphor ”bike shedding” originates from C. Northcote Parkinson’s 1957 book, ”Parkinson’s Law,” and specif…

Rubber Ducking

Rubber Ducking

Talking it out makes the solution obvious.

13
The Productivity Mirage

Rubber Ducking

Rubber ducking is the practice of explaining a problem aloud, often to someone (or something) else, to clarify your own think…

Origin

The term comes from software engineering, popularized by the book The Pragmatic Programmer, where a developer keeps a rubber …

Sandbagging

Sandbagging

Deliberately underperforming to create a more favorable future outcome.

14
The Productivity Mirage

Sandbagging

Sandbagging describes the practice of deliberately lowering expectations or under-promising on what a design, feature, or tea…

Origin

The term comes from gambling, where a player might pretend to have a weak hand to lull opponents into a false sense of securi…

Paving the Cow Path

Paving the Cow Path

Align design with actual usage and habits.

15
The Productivity Mirage

Paving the Cow Path

Paving the cow path happens when you formalize and reinforce an existing user behavior or process, rather than designing a co…

Origin

The phrase paving the cow path comes from urban planning. In cities and campuses, planners noticed that pedestrians and cycli…

Design Debt

Design Debt

Accumulation of inconsistencies and design issues over time.

16
The Productivity Mirage

Design Debt

Design debt is the accumulation of shortcuts, inconsistencies, and outdated patterns in a product’s user experience over ti…

Origin

The concept is borrowed from technical debt, a term coined by Ward Cunningham in the 1990s to describe the cost of quick-and-…

Whack-a-mole

Whack-a-mole

Constantly fixing small problems without solving the root cause.

17
The Productivity Mirage

Whack-a-mole

Whack-a-Mole describes a frustrating pattern where fixing one usability problem seems to create another, often in a different…

Origin

The term comes from the arcade game Whac-A-Mole, where players hit one mole back into its hole, only to have another pop up s…

Pogo Sticking

Pogo Sticking

Users jumping back and forth because navigation is confusing.

18
The Productivity Mirage

Pogo Sticking

Pogo sticking describes the frustrating user behavior of repeatedly jumping back and forth between a main page and individual…

Origin

The term comes from search engine optimization (SEO) and user behavior analytics, where it refers to visitors clicking into a…

Wizard of Oz Testing

Wizard of Oz Testing

Users think the system is automated, but it’s manual behind the scenes.

19
The Testing Twilight Zone

Wizard of Oz Testing

Wizard of Oz testing is a research method where users interact with what they believe is a fully functioning product or syste…

Origin

The name comes from the children’s novel The Wonderful Wizard of Oz by Frank Baum where the powerful “wizard” is reveal…

A/B Cemetery

A/B Cemetery

A graveyard of failed experiments.

20
The Testing Twilight Zone

A/B Cemetery

The A/B Cemetery is where all those countless tests go to die, forgotten, undocumented, and often unreconciled with product s…

Origin

The phrase plays on the idea of a graveyard for A/B tests. In data-driven product cultures, it’s easy to run lots of experi…

Executive Seagull Effect

Executive Seagull Effect

Executives make sweeping changes without understanding the details.

21
The Testing Twilight Zone

Executive Seagull Effect

The executive seagull effect describes a situation where a senior leader swoops into a design discussion at the last minute, …

Origin

The term is inspired by the behavior of actual seagulls: they suddenly appear, squawk noisily, flap around, leave behind a me…

Dogfooding

Dogfooding

Using your own product to find flaws before your users do.

22
The Testing Twilight Zone

Dogfooding

Dogfooding is the practice of a company using its own product in real-world conditions, just like its customers would. It’s…

Origin

The phrase comes from the saying “eat your own dog food,” which likely originated in the pet food industry to suggest a c…

Happy Path

Happy Path

The ideal scenario where everything goes as planned.

23
The Testing Twilight Zone

Happy Path

The happy path refers to the ideal, friction-free journey a user takes through your product when everything works perfectly, …

Origin

The term comes from software testing, where the “happy path” describes the sequence of actions that completes a process s…

Sad Path

Sad Path

The journey where errors and failures appear.

24
The Testing Twilight Zone

Sad Path

A sad path is the scenario where something goes wrong in a user’s journey, whether it’s an error, invalid input, unexpect…

Origin

The term comes from software development, where engineers describe the happy path as the ideal, expected flow through a syste…

False Consensus Effect

False Consensus Effect

Believing that others share your opinions and behaviors.

25
The Testing Twilight Zone

False Consensus Effect

The false consensus effect is the tendency to assume that others share your opinions, beliefs, and preferences more than they…

Origin

The term comes from social psychology research in the late 1970s, when Lee Ross and colleagues found that people routinely ov…

Design by Committee

Design by Committee

Decisions are made by a group, leading to diluted ideas.

26
The Testing Twilight Zone

Design by Committee

“Design by committee” happens when too many voices get equal weight in the design process, and instead of a clear vision,…

Origin

The phrase comes from the political and bureaucratic world, where decisions are made by groups rather than individuals. It’…

UX Theater

UX Theater

Creating a false sense of user involvement through staged interactions.

27
The Testing Twilight Zone

UX Theater

UX Theater is when a team goes through the motions of doing user experience work, but without improving the experience. It’…

Origin

The phrase borrows from “security theater” in cybersecurity, a set of actions meant to make people feel safer without imp…

Canary Release

Canary Release

Rolling out features to a small group before everyone else.

28
The Testing Twilight Zone

Canary Release

A canary release is a deployment strategy where you roll out a new feature or version to a small subset of users first, like …

Origin

The term comes from an old mining practice: coal miners would bring caged canaries underground because the birds were more se…

HiPPO

HiPPO

“Highest Paid Person’s Opinion” rules the room, not data.

29
Mind Games & Mental Traps

HiPPO

HiPPO stands for Highest Paid Person’s Opinion. It describes the all-too-common situation where decisions about design, pro…

Origin

The acronym HiPPO became popular in the early 2000s in the context of data-driven decision-making. As analytics and user rese…

Broken Windows UX

Broken Windows UX

Small design flaws signal neglect and make the whole product feel untrustworthy.

30
Mind Games & Mental Traps

Broken Windows UX

Broken Windows UX happens when small, visible flaws in an interface, like typos, misaligned elements, or inconsistent colors,…

Origin

The term borrows from the “broken windows theory” in criminology and urban planning, popularized by James Q. Wilson and G…

Sunk Cost Fallacy

Sunk Cost Fallacy

Sticking with something because you’ve already invested in it.

31
Mind Games & Mental Traps

Sunk Cost Fallacy

Sunk cost fallacy is the tendency to keep investing time, effort, or money into something, just because you’ve already inve…

Origin

The concept comes from economics and behavioral psychology. Rationally, past costs (sunk costs) should not affect current dec…

Confirmation Bias

Confirmation Bias

Only seeing what you already believe.

32
Mind Games & Mental Traps

Confirmation Bias

Confirmation bias is the tendency to favor information that confirms what we already believe, while ignoring or discounting e…

Origin

Confirmation bias is a well-documented psychological phenomenon, first explored in the 1960s by cognitive psychologist Peter …

Anchoring Bias

Anchoring Bias

Letting the first number or idea set the tone for everything else.

33
Mind Games & Mental Traps

Anchoring Bias

Anchoring bias happens when people rely too heavily on the first piece of information they see, the “anchor”, when making…

Origin

Anchoring bias was first named and studied by psychologists Amos Tversky and Daniel Kahneman in the 1970s, as part of their g…

Primacy Bias

Primacy Bias

First impressions stick, sometimes too stubbornly.

34
Mind Games & Mental Traps

Primacy Bias

Primacy bias describes how people tend to remember and be influenced more by the first items in a sequence than by those that…

Origin

Primacy bias comes from cognitive psychology research on memory, specifically the serial-position effect, first identified by…

Recency Bias

Recency Bias

Latest events overshadow all previous evidence.

35
Mind Games & Mental Traps

Recency Bias

Recency bias is the tendency for people to weigh the most recent information or experience more heavily than earlier ones, so…

Origin

Recency bias is also part of the serial-position effect, a psychological principle identified by Hermann Ebbinghaus and later…

Hick’s Law

Hick’s Law

More choices = slower decisions (and more user stress).

36
Mind Games & Mental Traps

Hick’s Law

Hick’s Law describes how the time it takes a user to decide increases with the number (and complexity) of choices presented…

Origin

Named after British psychologist William Edmund Hick, who, along with Ray Hyman, formulated the principle in the 1950s. Their…